Blender works with proxies natively for animation and material data. Mesh proxy data in Blender is handled differently than other commercial applications. The video will show you how to set up proxies for meshes>> Kitbashing an environment either for a movie or videogame requires you to work on your scene using low polygonal meshes, and then swap them at render time for the full detail high polygonal model.
One recurring question during all my years as a Blender Foundation Certified Trainer is “How do I kitbash a big scene environment” using Blender?
To no one’s surprise that question will put a chill sensation on the spine for the untrained Blender user, but not you. You will learn how to do kitbashing the right way using PROXIFY, an awesome addon for Blender >>.
If you have any questions, I will be glad to answer. Please share and like this video if you found this information useful.