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Guilty Gear shader in Blender 2.8

Blender's eevee viewport can help you decide the look of your next toon shaded project. We will review the #GuiltyGear shading covering all you need to know.

Blender 2.8 – How to use UDIMS

If you were looking to texture your 3d characters with the standard in the industry workflow using UDIMs for other softwares, you can now use BLENDER to do it!