Animation breakdown
It was crucial to animate the cameras as the action was happening since this is a complete 360º environment. We are looking around at everything that exist! In a common 3D animation, if your character is in a middle shot (waist up) you don´t need to worry about animating the feet or leg. But since the world itself was moving, I also needed to animate the details outside the camera (people, machines, fireworks)…
I resolved how and why the NLA editor in Blender worked the way it work in 15 straight hours. The most complexier thing I´ve seen in 3d behavior since chroma keying in Flame (Autodesk Flame workstation).
Whenever I created an NLA clip it would not play, it will not add animation, it will destroy previously laborious keyframe insets, it was all a stress. I figured a lot of people coming from other 3d packages were suffering the same cavalry, so I decrypted the entire workflow in this 8 minute introduction video>>
I used to work in the Softimage NLA with potent features, and I can say you can confidently go into Blender NLA once you see the video and create clips, loops and many other interesting effects.
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