STYLIZE YOUR

LIGHTING

Granblue Fantasy Versus

ZETA

shader in Blender

(SWIPE LEFT TO CONTINUE)

1. Normals (Autosmooth)

2. Vertex paint

3. Light threshold

4. Use Masks (Fac)

are copied from simple objects

where you want shadows in your mesh

Convert a shader to color and use a Ramp node

Limit your light with masks in the shader

2D+3D ANIMATION WORKFLOW (SOON)

TRAINING SERIES

End of Episode 1

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