STYLIZE YOUR

LIGHTING

Granblue Fantasy Versus

ZETA

shader in Blender

(SWIPE LEFT TO CONTINUE)

“

1. Normals (Autosmooth)

2. Vertex paint

3. Light threshold

4. Use Masks (Fac)

are copied from simple objects

where you want shadows in your mesh

Convert a shader to color and use a Ramp node

Limit your light with masks in the shader

2D+3D ANIMATION WORKFLOW (SOON)

TRAINING SERIES

End of Episode 1

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