STYLIZE YOUR
LIGHTING
Granblue Fantasy Versus
ZETA
shader in Blender
(SWIPE LEFT TO CONTINUE)
“
1. Normals (Autosmooth)
2. Vertex paint
3. Light threshold
4. Use Masks (Fac)
are copied from simple objects
where you want shadows in your mesh
Convert a shader to color and use a Ramp node
Limit your light with masks in the shader
2D+3D ANIMATION WORKFLOW (SOON)
TRAINING SERIES
End of Episode 1
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